Augrym is a blocky world where everything you pick up is a math question. Tap a bottle in the park, answer it, hit AUG IT, and it pays.
Spend what you earn in the bazaars, then build a place that is yours, with your friends right beside you.
Made for ages 12 to 15. Nothing to type to strangers. Augies are earned, never bought.
There is no tutorial, because there is nothing to explain. Everything satisfying that happens on screen is caused by a sum you got right.
A park, a farm, a beach, a zoo. Each one has its own jobs, and the Help Wanted signs say what they pay.
Every bottle, egg and branch is one question. Tap it, type the answer, and it's yours.
Right answers pay augies, the one currency in Augrym. Finish a job and there's a bonus on top.
Shop the bazaars for bricks, lamps, gardens and clothes, then build the one place that's all yours.
Everything in the world wears what it pays. An easy one pays 1. A hard one pays 40. Nobody tells you which to pick, and nobody needs to.
Players reach for the harder questions because the loot is better, exactly the way they'd head for the scary zone in any other game. That's how practice stops feeling like practice.
Every place has its own jobs, its own things for sale, and rides and shows to spend a ticket on. Tour the places and bazaars โ
Augrym is full of real players, working the same park, popping their scores over their heads. Tap somebody in the same place to ask them to be Pals, and you can join each other, work a job as a crew, and visit each other's plots.
Everybody on a crew who answers gets the whole bonus, not a share of it, and the job is done sooner. A strong player and a newer one on the same job is a good moment for both of them.
And if nobody's around? Augrym is a complete game on your own, too.
Your kid will say they're running a farm with their friends. You'll see they did four hundred multiplications this week. More for parents โ
Not in a bundle, not in a starter pack. Everything a player owns was earned by answering.
No typing at all. A wheel of friendly phrases and emotes, and Pals are made in person.
No daily streak counters and no countdowns to keep up with. A break costs nothing.
A one-screen report shows which topics they try and where they're stretching.
Augrym for iPhone is in testing now. Bring a friend, pick your level, and start building.